School of GameDev and Computer Graphics
TEACHING TO MAKE GAMES
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WHAT IS GAMEDEV
Gamedev is an IT sphere
Gamedev is rapidly expanding. Market value estimated $184 billion last year, meaning you would definitely find your place in the industry.
Creative job
You will face exciting tasks and constant challenges, while creating characters, plots or even entire game worlds.
Dream job
Flexible schedule, remote work or relocation options. Do what you love and earn regardless of where you live.
Jumpstart a career
You can find a job at the studio while still studying. Want to create games independently? It takes just a couple of weeks to develop and monetize a simple game.
Let us help you
choose the course
Programming
Gamedesign
Management
2D-illustration
4 COURSES
5 courses
3 COURSES
11 courses
10 courses
3D-modelling
OUR COURSES
WE ARE A LEADING GAME DEVELOPMENT EDUCATION PLATFORM
50+
courses
180
hours of lectures combinied
thousand students
500
Instructors
Our instructors are leading industry professionals: they've worked at Blizzard, People Can Fly and CD Projekt Red. They will prepare you for a strong start to your career in the games, movie and advertising industry.
Learning
Creativity is available to everyone - from scratch we will teach you how to create 3D/2D graphics and concepts, invent characters and program your game. You will be able to do what you love and earn good money.
LEARNING WITH US IS
Personal student accout
There you will watch lectures, live broadcasts and additional materials, as well as send your homework to our instructors to check.

Comfortable pace
All lectures will open immediately or as you progress through the course, like levels in a game. It is up to you when to watch.

A lot of practical work
For example, homework assignments, as well as graduation projects. You will be supported and guided by active industry experts

LEARN FROM THE BEST

We are in touch with our students and understand how difficult it can be to start new things: to learn unfamiliar programs, to understand terms and to pump up your skills. The authors of our courses have already gone through this path and will help you by explaining everything in simple language and with expertise

Wayne G. Tamura
Versatile 3D artist and senior instructor of the course "3D modeling of objects". Models anything: cars, buildings, people, animals and even non-existent objects. More than 5 years in gamemade.
Jason P. Franco
Worked as a contractor for ID Software on a key project. Participated in the development of Doom Eternal and Darksiders 3 as a character sculptor. Also worked at Mail.ru, Inquake, RJ-games, Geeks, DAGGER CROWN STUDIO.
Joe C. Williams
Concept artist. Worked on Halo remasters and projects for Ubisoft, Applibot and NetEase. 20 thousand subscribers on ArtStation.
Quincy C. Smith
Specializes in system and combat design. Started with mobile studios, then moved to Sperasoft. Worked on Rainbow Six Siege, Assassin's creed: Valhalla and other AAA projects from different studios
James K. Scott
More than 10 years in gamemade. Worked as lead gameplay programmer on Tom Clancy's Rainbow Six Siege.
ONE OF THE LARGEST COMMUNITIES OF LIKE-MINDED PEOPLE IN THE WORLD
Here you can make new friends, learn about the industry from mentors and teachers, as well as make useful contacts that will help you to find a place in a in a game studio or build a team for your own project.

WHAT COURSE PARTICIPANTS SAY

Duane P. Lewis
Styl. Creating stylized characters
Before studying at GMK, I was designing websites and interfaces - it was very boring and not at all interesting. And then I came across the announcement of the course "3D Modeling of Stylized Characters" from GMK and realized that I needed to leave that studio and finish studying to become a character designer.

During the course I spent all my time studying, sculpting 8+ hours a day. Now I do AAA-quality work for my portfolio in the evenings, plus my colleague and I do a joint project on my cell phone. Next I plan to fully establish the process and make tutorials, as well as sell timelapses with sources to stockists with finished animations.
Fred Harrison
Hard Surface and Procedural Trip
I chose gamedev because I am an avid gamer myself. I went into 3D because I was good at drawing in my time, plus I have a few acquaintances who work in 3D.

I chose these courses, because at that time I could not get to "3D modeling of objects" - then the courses were launched rarely, not every month. I have not regretted it once. The mentors put their hearts into me, I told them about my situation, that I literally had a matter of life and death. I liked everything, no complaints. Without the mentors, I would not have been able to get into the industry so quickly.
Samuel Danek
Game design
It was somewhere around June-July, the end of the first wave of the pandemic. At some point I came across an open stream on the health system in UE4.. I googled it, found out where they tell such a cool story. And decided that it's worth a try, in case it works.

The most memorable task was Give me the gun, where you had to make a working weapon. The course is good, but a lot depends on the students - on their activity and search for information outside the course.
Rafael Grossman

Game development in Unreal Engine in C++
The learning process itself was quite interesting. The teacher perfectly explains the material of lectures and always answers the questions of all students and for this he has a great respect. It is noteworthy that there is also a lot of mutual assistance between students.

I especially remember the inverse kinematics, as well as working with animations in general. And also the creation of my own movement component.
OUR STUDENTS' WORKS
Many of our graduates came to the school without skills. Look at the results they have already achieved during their studies.
Watch students' works
YOU CAN REPEAT THEIR SUCCESS
We constantly offer our students test assignments from our partner studios. If a graduate has studied diligently and completed all assignments from their instructor, they should have no trouble getting a job as a junior or mid-level professional. That's where our students are already working:
ONE OF THE LARGEST COMMUNITIES OF LIKE-MINDED PEOPLE IN THE WORLD
Here you can make new friends, learn about the industry from mentors and teachers, as well as make useful contacts that will help you to find a place in a in a game studio or build a team for your own project.